Attach an actor to two sockets.
I'm trying to attach a weapon to mixamo imported animations. I selected Walk animation and fixed the weapon on the right hand.
But when I switched to Run animation, the weapon got rotated and misplaced from the left hand.
Is there any way I can fix this. Or is it possible to place the weapon relative to two hand position?
asked Nov 16 '17 at 02:34 PM in Blueprint Scripting
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