Physics related crashing
There's a sphere that has been making the game crash in certain locations. It doesn't make sense to me because it happens on flat surfaces usually.
A few details that may be helpful:
I'm thinking it might have to to with the hit events? Maybe too many (is that possible)? I can't figure out what's wrong by looking at the crash log although my experience in this area is minimal. No idea what it could be, just hoping something isn't corrupt or it may even be a bug... This was an issue for me in 4.17 as well. It's been plaguing my mind for months and I can't figure it out.
So after disabling these velocity changes set on a timer, the crashing has stopped. I have found an alternative way to achieve what I wanted in the blueprint but for now, it seems like that was probably bogging down the performance. I'm no expert but it seems to have been the issue.
Appreciate the help though, TJ.
answered Nov 16 '17 at 05:19 PM
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