4.18 Bug Instanced Static Mesh Component

Hi I found a bug with Instanced Static Mesh Component (ISM). I add ISM at location and then remove first number of added meshes. After that Last Number of ISM become invisible but still exist pls see video bellow - YouTube

Hey Gregorshin,

This seems like it may be an array ordering issue. Could you provide a test project so I can see your setup and better reproduce the issue on my end?

Hi, TJ V,
Thanks for response, here is it my simplified version of project
https://drive.google.com/open?id=1C6h20iBdO3KBJExv9tv6KRUwmd1edS6P

Hey, anybody live here?

Have the same issue, maybe someone from Epic will coment on this?

This is a known bug it dates back to 4.17 ISMC BUG