Can't build 4.18.1 with BuildGraph
I have a clean source build of 4.18.1, and am trying to package a binary build of the engine using Build Graph.
Unfortunately, it always seems to get to the same point in the build and fails, and it seems related to iPhonePackager.csproj - complaining that DotNetUtililities.dll is in use by another process.
Here is the relevant section of the log:
The build then fails. I can't seem to get this to work no matter what I try. I'm building for Windows PC and PS4, so I don't even know why iPhonePackager is being included anyway (it seems like there is some kind of core dependency on it, which is really annoying :/)
Any clues on how to fix this?
asked Nov 16 '17 at 02:51 PM in C++ Programming
I have discovered the solution to my issue.
It was caused because I was invoking AutomationTool.exe directly - when in fact you should be invoking AutomationToolLauncher.exe which copies the required dependencies (including DotNetUtilities.dll) into a shadow directory.
@BFuller - that looks like a different issue entirely, I would suggest making another thread.
answered Nov 24 '17 at 09:00 AM
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