Can one make detour crowd respect navigation filters?

I’ve noticed that detour crowd agents tend to ignore navigation filters and get moved into areas marked as excluded in the filter settings. Is there any way to prevent Detour from moving characters into such forbidden areas?

It turned out, that it wasn’t really Detour that pushed the characters into the forbidden areas. Actually it was character-character physics interaction. After disabling physics interaction on the movement component of the character blueprint, they did no longer move into forbidden areas.