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Save/Load Not Working

I am trying to set up a simple save and load system for a maze timer. I just want to keep track of how long it takes a player to complete the maze and be able to display their best time. I have followed many tutorials and nothing seems to work. Whatever the default value for the best time in the SaveGame blueprint is what is always displayed. Any help would be appreciated since I am at a loss now and really need this to get the last pieces of the game working.

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Product Version: UE 4.15
timer-save.png (198.4 kB)
loadfunction.png (162.0 kB)
savefunction.png (139.9 kB)
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asked Nov 16 '17 at 05:04 PM in Blueprint Scripting

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I found what I was doing wrong. I overlooked setting the player score after they had the best time. I cannot believe I overlooked that but is seems to always be the small things that get us.

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answered Nov 16 '17 at 06:38 PM

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