Weird linear shadow from openings
So, I'm having some weird "light propagation" in my level, and I don't know what may be causing it. I already changed values on World Settings, with and without lightmass portal on openings, AO turned on and off and 3 different HDR's. Different intensities and bounces didn't solve the problem either.
Build on High quality, lightmaps at 1024, static skylight and no PP.
asked Nov 16 '17 at 10:03 PM in Rendering
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