FP to TP Template BP inconsistency?
Hi there, only just started with UE4 in summer and enjoyed the ride so far, but one thing had me boggled for a while now:
Every time I add the first person template into the third template (as apposed to the usual, tutorial-induced, variant of doing it the other way around) I end up having a different FP Character Blueprint, one which has raycasting, a player point of view-function and some impulse to apply to "simulate physics"-actors. Not sure if this was old news, did not find a question to this yet.
Is this intended? Why not have both for all methods? Raycasts are a nify thing to have set up by default...
asked Nov 17 '17 at 12:30 AM in Bug Reports
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