Hi
We are a CGI animation company and I am looking (trying) at using Unreal as a real-time renderer, problem is it refuses to run and save files over our network. We have a central server that is required so all assets are available to all employees, it is available all all PCs etc plus everything is backed up nightly. We need to operate in this way.
When I chose a network location I get a variety of ‘cannot build’ errors and ‘missing .dlls’.
I cannot believe something as widely used as Unreal only operates in a local workstation capacity, so hoping I have just missed something!
Hmm. Cool. But HOW?! It just refuses to work with missing dlls and all sorts. I literally want to save the files on a folder on our file server, nothing clever
Running Unreal over a network share will not work that well, since the files are large and might be a lot.
What you can do is use GIT or SVN and use local copies that are connected to a server that provides the version control (this is highly recommended!).
There are some free online versions for small teams: Azure DevOps Services | Microsoft Azure is one where you can later buy licenses if you need more then 5 team members.