Cannot run Unreal over our network

Hi
We are a CGI animation company and I am looking (trying) at using Unreal as a real-time renderer, problem is it refuses to run and save files over our network. We have a central server that is required so all assets are available to all employees, it is available all all PCs etc plus everything is backed up nightly. We need to operate in this way.

When I chose a network location I get a variety of ‘cannot build’ errors and ‘missing .dlls’.
I cannot believe something as widely used as Unreal only operates in a local workstation capacity, so hoping I have just missed something!

Any help would be great
Cheers

We deal with massive files on a daily basis, size isn’t a problem at all (many terabytes)

We have a Windows Server that has all our files for our employees and our backups. WILL Unreal run over a network?

Hmm. Cool. But HOW?! It just refuses to work with missing dlls and all sorts. I literally want to save the files on a folder on our file server, nothing clever

Running Unreal over a network share will not work that well, since the files are large and might be a lot.

What you can do is use GIT or SVN and use local copies that are connected to a server that provides the version control (this is highly recommended!).

There are some free online versions for small teams:
Azure DevOps Services | Microsoft Azure is one where you can later buy licenses if you need more then 5 team members.

I know it’s possible, Wes Bun runs UE4 over a network (sharing same engine files) on this video: Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine - YouTube

Install the Unreal Editor Locally (on every pc that your gonna run Unreal) and place the project on a share that way should work

I found a similar problem (with solution) here: https://answers.unrealengine.com/questions/312358/cant-build-c-project-located-on-network-drive.html

cool. Thanks I will try that approach… not sure it will save back but will try.

Excellent - well found :slight_smile: thanks I will investigate…