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Play a sequence with the game paused


I want to play a sequence as an intro to a boss fight, but locking the enemies and players in place, so that the state of the game is reflected on the sequence, but when I use the pause game node, the sequence is also paused, is there any way to achieve this using BPs or C++?? Or will I have to alter the AI so it does not move while the sequence is playing??

Thanks in advance,


Product Version: UE 4.16
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asked Nov 17 '17 at 12:22 PM in Blueprint Scripting

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We have resolved this on our own way:

  • First we set the time dilation for every actor that is not the sequence player to 0

  • Then we pause all the timers we use (you can create an interface implemented by all the actors with timers and pause all the timers from the actors iterating or modifying the timermanager code adding some functions)

  • And finally, we play the sequence, the enemies appear to be frozen and if the players are near the area where the sequence is played, the appear on it.

I hope anyone with the same problem, find this helpful

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answered Nov 28 '17 at 10:42 AM

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