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Migrated materials do not work properly.

I downloaded automotive materials and migrated them into my new project. Everything is exactly the same (I had to re-assign textures though) But somehow the material does not look the same. I attached material blueprints of car paint, and in my project it does not know proper flake. The material instant does not work either!

Both materials should be identical as I migrated it. The only thing different is the stats underneath the blueprints nodes. (I do not know what does it mean)

Anyone know about this issue? Is this just a bug? I would be more than happy with any input or help from you!

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Product Version: UE 4.17
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asked Nov 17 '17 at 03:11 PM in Using UE4

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Bodol
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avatar image davidthings Jan 13 '18 at 05:17 PM

I have the same issue. Also a beginner... I migrate the texture using the Migrate tool. It does seem to copy the Material and associated textures, but as soon as I go to use the material, it seems to lose its textures. This is most striking in the Carbon Fiber materials.

When I edit the material, and look really really closely, it does seem like there is the faintest remnant.

The texture editor does show the textures in their correct places.

Could there be something about the target project that's minimizing the effects of the material's textures?

[Using Unreal Engine 4.18.2 Windows 10 64bit]

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avatar image alucard_cg Feb 25 '19 at 02:41 PM

Thanks a lot! I've been seeking the solution on this for so long.

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[Is it just me or is this Answers system super sketchy?]

I found the problem. If you go to:

Settings>Project Settings>Engine>Rendering>Materials

There's a setting for "Clear Coat Enable Second Normal". Check this to ON and the lovely AutomotiveMaterials textures seem to work much better.

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answered Jan 13 '18 at 06:34 PM

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davidthings
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avatar image julbone Nov 02 '18 at 12:26 AM

thanks for respond to yourself, it helped me well :)

avatar image Ijaz Naeem Ahmad Feb 01 '19 at 11:02 AM

Thanks, was looking for this solution!

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