Migrated materials do not work properly.
I downloaded automotive materials and migrated them into my new project. Everything is exactly the same (I had to re-assign textures though) But somehow the material does not look the same. I attached material blueprints of car paint, and in my project it does not know proper flake. The material instant does not work either!
Both materials should be identical as I migrated it. The only thing different is the stats underneath the blueprints nodes. (I do not know what does it mean)
Anyone know about this issue? Is this just a bug? I would be more than happy with any input or help from you!
[Is it just me or is this Answers system super sketchy?]
I found the problem. If you go to:
There's a setting for "Clear Coat Enable Second Normal". Check this to ON and the lovely AutomotiveMaterials textures seem to work much better.
answered Jan 13 '18 at 06:34 PM
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