Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to make particles display forever

I'm using a particle system that produces chunks & chips of material when a static mesh is hit. I noticed that the chunks/chips disappear shortly after they hit the ground. I'd like them to remain on the ground indefinitely.

I went into the particle system and set the Lifetime duration to 10,000 seconds and infinite looping (setting the number of loops to 0). But that doesn't seem to make a difference. It looks like the Engine has it so that when the particle stops moving it deletes itself and no longer respects the lifetime module. I'm led to believe that older versions of the Engine (before 4.14) may have not behaved this way. So, I'm not sure if this behavior is an intended change or bug.

Bottom line: Is there a way to make particles NOT delete themselves? If so, please enlighten me.


Product Version: UE 4.14
more ▼

asked Nov 17 '17 at 03:32 PM in Rendering

avatar image

3 1 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question