Hello everyone,
I’m trying to avoid having this :
Here is more background :
I have created a blueprint derived from Static Mesh Actor, which works as a compass (always showing the same direction).
Its material is always visible (by disabling depth test on translucent material).
I would like to be able to hide it from reflections, as it shouldn’t affect the world.
I tried unchecking “Cast Shadows” and “Visible in reflection captures”, but nothing changes (even after updating reflection captures). I tried searching through the materials, but no luck.
I searched the net obviously, I found a similar question on [here][2], but it is marked as resolved without proposing any solution (except changing the roughness, which won’t work for me since I need reflections from my windows), and someone saying they posted a [feature reques][3]t, but it doesn’t seem to exist.
If I wasn’t clear enough, don’t hesitate to ask me anything.
Thanks in advance for your time !
Marc.