Prevent an object from getting reflected
I'm trying to avoid having this :
Here is more background : I have created a blueprint derived from Static Mesh Actor, which works as a compass (always showing the same direction). Its material is always visible (by disabling depth test on translucent material).
I would like to be able to hide it from reflections, as it shouldn't affect the world.
I tried unchecking "Cast Shadows" and "Visible in reflection captures", but nothing changes (even after updating reflection captures). I tried searching through the materials, but no luck.
I searched the net obviously, I found a similar question on here, but it is marked as resolved without proposing any solution (except changing the roughness, which won't work for me since I need reflections from my windows), and someone saying they posted a feature request, but it doesn't seem to exist.
If I wasn't clear enough, don't hesitate to ask me anything.
Thanks in advance for your time !
asked Nov 17 '17 at 03:42 PM in Rendering
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