VIVE - Height problems when HDM Lock

So, I am exploring VR with the HTC Vive. I opened the VR template and start building the scene, but I wanted to use the controller pad to move instead of teleport. Following a tutorial I managed to do that. The attached image shows the Blueprint.

Now, the problem is that when I start the VR Preview, the player is too high. I tried to move the camera, but nothing happens.

So, when I tried to untick Lock to Hmd , I got the correct height, but I can’t use the headset to rotate the camera. So, back to Lock to Hmd to get the correct rotation, but I need to get a correct height or a way to adjust it. Any suggestions? Or is this a bug?

Thanks in advance

You are using Eye Level tracking. That is not appropriate for what you are trying to do and this is not what the VR Template does for the Vive and the Rift. You have to use Floor Level tracking and, provided your VR Pawn is setup correctly, your height will be right.

Ok, then either your ceiling is too low or your VR Pawn is not setup correctly. Make sure you have a VROrigin scene component and the VR camera is parented to it. When you preview the level, you should feel like standing on the VR floor. If not, your pawn is not setup correctly and you have to adjust it. Check how the MotionControllerPawn is set up in the VR template.

Thanks for your comment. However, if I change from Eye level to Floor level, I will intersect the ceiling. Changing from Floor Level to Eye level was the only option that gave me something closer to reality.

Now, I am not using the blueprints from the VR template. I created a new VR_Pawn that allows me to use the controller to move instead of teleport.

Thanks vr_marco. The ceiling was the first thing I checked. Following the tutorial, I am sure that I parented the VR camera to the scene. I am attaching a snapshot of that. I will have a look at the MotionControllerPawn. These are my first steps with Blueprint, so I am still learning and understand how things work. Thanks for the tips.

220546-vr-pawn.jpg

Pawn looks OK, except that the motion controllers need to be parented to the Camera Root and not to the Camera. Next check that the Camera Root is translated to the bottom of the capsule.

vr_marco, many thanks for your help. It worked. Once I moved the Camera Root to the bottom of the capsule, it worked.