How do I define my data table row type so that I can import my data table?
I see that there is functionality for getting data from data tables now in blueprints, but I can't import the .csv successfully, there is a single option in the dropdown box upon import which gives a "not enough rows" error.
It seems like I need to define my own structure somewhere so that I can import the data table, but I don't know where to do that. I can't seem to do it in an enum because the UE there seems to assume I've got the table imported already.
asked Jul 21 '14 at 08:38 PM in Blueprint Scripting
No need for C++ structs, here is the method of making and using datatables directly with BP.
answered Sep 09 '15 at 04:11 PM
As far as I can find, the table must be defined in C++ as a struct derived from FTableRowBase (eg. struct MyTableType : public FTableRowBase)
"Not enough rows" error also shows up when exporting from google docs, but it doesn't sound like you're that far yet
In case you haven't found it, the documentation can be found here: https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html
answered Jul 31 '14 at 03:16 AM
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