SpawnActor stops spawning after X respawns

Hello! I have a weird bug and I really don’t know it it’s my scripts, or something funky with the SpawnActor node.

I have an actor that should spawn a pick-up actor when the player respawns. This works fine for a certain number of times, but then it stops respawning these pickups. I’ve done debugs and it still goes through fully, and it should spawn the pick-up actor, but it doesn’t. I have 37 PickUpSpawners in my scene, and it stops respawning after respawning 11 times. The “I don’t” string in the Respawn on Death function still fires for the affected PickUpSpawners, but the Actor itself doesn’t get spawned.

Does anyone know what the issue might be?

EDIT: I removed the “Set Current PickUp” after spawning, since I realized it’s unnecessary. The bug’s still here though.

Is “I don’t” shows up i assume SpawnActor is called. In thats the case lookup output log (Window->Development Tools->Output Log), when SpawnActor function fails to spawn something it prints the reason inside the log.

Experiencing same problem in C++ project. Nothing about it in output log, actors just reject to spawn. This cannot be “optimization” - there are no lags.
EDIT: engine version: 4.25.4

Omg, I found the problem, it was in my code… The engine is working fine