Unreal engine 4.17.2 crashing on startup of projects

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Running D:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe Story Development Win64 -project=“D:/Users/lc110/Documents/Unreal Projects/Story/Story.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for Story (no existing makefile)
Performing full C++ include scan (no include cache file)
@progress push 5%
Parsing headers for StoryEditor
Running UnrealHeaderTool “D:\Users\lc110\Documents\Unreal Projects\Story\Story.uproject” “D:\Users\lc110\Documents\Unreal Projects\Story\Intermediate\Build\Win64\StoryEditor\Development\StoryEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
D:/Program Files/Epic Games/UE_4.17/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h(23) : LogCompile: Error: Cannot specify both BlueprintReadOnly and BlueprintReadWrite or BlueprintSetter.
D:/Program Files/Epic Games/UE_4.17/Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h(85) : Error: Expected an include at the top of the header: ‘#include “SphereComponent.generated.h”’
Error: UnrealHeaderTool failed for target ‘StoryEditor’ (platform: Win64, module info: D:\Users\lc110\Documents\Unreal Projects\Story\Intermediate\Build\Win64\StoryEditor\Development\StoryEditor.uhtmanifest, exit code: OtherCompilationError (5)).