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What object do I need to cast to "PoseableMeshComponent"?


Can you please take a look at this screenshot and tell me what object I need to "cast" to it?

alt text

I tried:

  • Get Player Pawn

  • Get Player Character

  • Get Player Controller

  • Get Owner

  • Try Get Pawn Owner

  • Get Game Mode

  • Mesh -> Get Anim Instance

NONE of these work. They all either give off warnings or straight up errors. It's pissing me off.

I even tried to right click it "Convert to pure cast". Pff... "Pure cast", yeah, right...

I feel like maybe I don't understand casting well enough. Maybe. I don't know. I don't understand why the "Object" pin is in there in the first place. I just want it to work. I have used this "casting" system in the past, for collision overlaps, changing variables/references from/to other blueprints, etc., and it seems to work ok. But for this? No such luck.

Product Version: UE 4.18
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asked Nov 20 '17 at 01:44 PM in Blueprint Scripting

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Andrei Despinoiu
270 4 9 12

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