What object do I need to cast to "PoseableMeshComponent"?
Can you please take a look at this screenshot and tell me what object I need to "cast" to it?
NONE of these work. They all either give off warnings or straight up errors. It's pissing me off.
I even tried to right click it "Convert to pure cast". Pff... "Pure cast", yeah, right...
I feel like maybe I don't understand casting well enough. Maybe. I don't know. I don't understand why the "Object" pin is in there in the first place. I just want it to work. I have used this "casting" system in the past, for collision overlaps, changing variables/references from/to other blueprints, etc., and it seems to work ok. But for this? No such luck.
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