What object do I need to cast to "PoseableMeshComponent"?

Hello.

Can you please take a look at this screenshot and tell me what object I need to “cast” to it?

I tried:

  • Get Player Pawn
  • Get Player Character
  • Get Player Controller
  • Get Owner
  • Try Get Pawn Owner
  • Get Game Mode
  • Mesh → Get Anim Instance

NONE of these work. They all either give off warnings or straight up errors. It’s ■■■■■■■ me off.

I even tried to right click it “Convert to pure cast”. Pff… “Pure cast”, yeah, right…

I feel like maybe I don’t understand casting well enough. Maybe. I don’t know. I don’t understand why the “Object” pin is in there in the first place. I just want it to work. I have used this “casting” system in the past, for collision overlaps, changing variables/references from/to other blueprints, etc., and it seems to work ok. But for this? No such luck.