Lighting Build Failed on multiple levels

Hello,

I’ve all of a sudden run into a problem where my lighting wont build anymore and I get the “Lighting Build Failed” error. I’ve opened multiple levels and even tried a blank one and still get the same error. I’ve cleaned and validated the cache in SwarmAgent and cleaned out the folder in AppData and tried again but no luck. I do get this message when cleaning and validating:

7:44:23 PM: [RequestCacheClear] Request ignored because of active, open connections
7:44:24 PM: [RequestCacheValidate] Request ignored because of active, open connections

Here is my log whenever I try to build the lighting.

7:48:31 PM: Starting up SwarmAgent …
7:48:31 PM: … registering SwarmAgent with remoting service
7:48:31 PM: … registering SwarmAgent network channels
7:48:31 PM: … initializing SwarmAgent
7:48:31 PM: … checking certificate
7:48:31 PM: … certificate check has failed
7:48:31 PM: … initializing cache
7:48:31 PM: … using cache folder ‘C:/Users/Mike/AppData/Local/UnrealEngine/4.18/Saved/Swarm\SwarmCache’
7:48:31 PM: … recreating SwarmAgent cache staging area
7:48:31 PM: … initializing connection to SwarmCoordinator
7:48:31 PM: … using SwarmCoordinator on RENDER-01
7:48:33 PM: … SwarmCoordinator failed to be initialized
7:48:33 PM: … initializing local performance monitoring subsystem
7:48:34 PM: … initialization successful, SwarmAgent now running
7:48:34 PM: [Interface:TryOpenConnection] Local connection established
7:48:34 PM: [Interface:OpenJob] Error: Invalid class

Any idea what might be the problem? I’ve even tried restarting my computer but it’s no help

Thanks

Also today I tried turning Avast and Windows Firewall off and trying with no luck as well as reinstalling UDK.

Getting the same error here.