Sound attenuation not working at all
I'm hoping someone can help me with a simple sound attenuation issue. I've added my sound into UE4, created a sound cue, and added the sound cue into the viewport. I've configured my attenuation settings as per a view videos on youtube, but it still plays instantly when I test the level. The PlayerSpawn is not in the radius, so not sure why it's playing. Any idea why it's doing that? Here's a screenshot of my settings - red is my PlayerSpawn.
asked Nov 19 '17 at 03:33 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here