How to add button in to vertical box dynamically?
This pictures are my game screenshot.
Each pawns has their own widget object, and each widget has different information.
One of them, each widget has a different kinds and different number of skill text and buttons.
How to add button into vertical box in constructor?
asked Nov 19 '17 at 05:12 AM in Blueprint Scripting
maybe you mean this :) UMG default widget are not UserWidget, and they have to be constructed as all other objects :P
answered Nov 17 '18 at 10:23 PM
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