bind audio with corresponding keyboard key

Hi guys! I want to bind audio with corresponding keyboard key. Ex. When user presses key “A” an audio saying “A” will be played and so on. And there will be multiple variations of audio for “A” and so on. Now the problem is that there are more than 80 keys on keyboard and it will be a lot of work to manually bind all sounds. What can be the easiest work around? I’m working in unreal engine using blueprints.