4.18 performance ( Char Movement )
I just recently upgraded from 4.17 to 4.18 and was hit with a huge performance impact with no code changes.
As you can see , it has same call count. same number of charcters in the map. I narrowed down the cause to the CharMovementComponent.
Is there any reason this is happening? Any clues?
Hi, did you ever find a solution for this?
answered Dec 28 '17 at 11:15 AM
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