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Increasing Agent Radius breaks Find Path to Location Syncronously

When I leave the navmesh Agent radius at its default 35 or a little bigger or smaller Find Path works fine, but when I make it anywhere above 38 it will fail to give me a path with the error

"Blueprint Runtime Error: Accessed None trying to read property CallFunc_FindPathToLocationSynchronously_ReturnValue from function: 'ExecuteUbergraph_RapidMoveTo' from node: ForEachLoop in graph: EventGraph in object: RapidMoveTo with description: Accessed None trying to read property CallFunc_FindPathToLocationSynchronously_ReturnValue"

What can I do to fix this or make a way for pawns to not be so close to a wall.

Product Version: UE 4.18
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asked Nov 19 '17 at 10:44 AM in Blueprint Scripting

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16bit
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2 answers: sort voted first

Ah I needed to add a supported agent with the same size as my pawn in the project settings.

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answered Nov 19 '17 at 07:19 PM

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16bit
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You can add to wall nav modifier with nav area null.

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answered Nov 19 '17 at 12:16 PM

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Xelj
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