How to cut my Landscape
I have a trouble to split my landscape for tiny parts
I have to use real topological data so I got it from Open DB and Imported it to UE4
It was good but thinking about material rendering I realized that the landscape materials blending is not enough for my entire landscape.
What I mean is I want to use multiple materials more than 3; soil asphalt grass mud concrete and so on...
I made all materials for each and blending them by their material instance
and... my UE4 stopped rendering compiling
So I want to split my single landscape into multiple combinations such as mountain, ground, port and so on...
How to divide this single landscape?
asked Nov 19 '17 at 12:42 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here