Music loop resets when too much sound effects

Hi, I’m on UT Editor.
I made a small .cue to play and loop the music of my level. It works well. However, when too much sound effects are played at the same time (multiple gunsounds, projectiles, link gun, running, any sound) like when there’s heavy battle or something, the music just stops and restarts from the beginning. How can I solve that?

Here is a screenshot of my .

cue.

ive struggled with this same problem and couldnt find info anywhere but i found a solution that works for me.
i gave this to all my music files.

291154-conksettings.png

you can change this inside your sound or the sound cue settings

also another thing i did is i had a sound effect for reflecting shots and it would stack and get ear shattering loud so i gave it these settings.

291155-conksettings2.png

What engine version are you using? I’m using UE4.19.2 and the option “Bypass Volume Scale for Priority” doesn’t show up for me.

im on 4.21 so it must be new.

do you have this option? maybe it helps. its been a while and i havent read any sound documentation so im really not the best person to help bout this

On 4.27 the option “Bypass Volume Scale for Priority” is further down in the SoundWave properties:

image