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How to specify overlapping actors?

When I set this up initially, it compiles and works just fine. Reopening the project afterwards, it will not compile and gives me the error seen in the images. What am I doing wrong? Is there a better/correct way to call an interface function on an array of overlapped actors?

I tried the same thing with a for loop that would run the function individually on each element of the temporary array, and I was getting the same exact issue. It doesn't like those two arrays being connected. I would plug the Overlapping Actors directly to the "Take Damage" function, but it won't connect. Probably because it can't tell if they implement the interface.

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Product Version: UE 4.18
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asked Nov 19 '17 at 03:34 PM in Blueprint Scripting

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Try this, only change cast to Enemy class

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answered Nov 19 '17 at 05:23 PM

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avatar image Luke003 Nov 19 '17 at 05:51 PM

Perfect. Thanks, I didn't even think of that.

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