How to specify overlapping actors?

When I set this up initially, it compiles and works just fine. Reopening the project afterwards, it will not compile and gives me the error seen in the images. What am I doing wrong? Is there a better/correct way to call an interface function on an array of overlapped actors?

I tried the same thing with a for loop that would run the function individually on each element of the temporary array, and I was getting the same exact issue. It doesn’t like those two arrays being connected. I would plug the Overlapping Actors directly to the “Take Damage” function, but it won’t connect. Probably because it can’t tell if they implement the interface.

Perfect. Thanks, I didn’t even think of that.

Try this, only change cast to Enemy class