Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How would I go about making a lock-picking system?

I'm just not sure where to start, any help would be appreciated. Thank you.

Product Version: UE 4.18
more ▼

asked Nov 19 '17 at 08:11 PM in Using UE4

avatar image

33 14 10 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I've seen at least 10 different lockpicking systems in games. Some betters than others. The implementation will depend on how you envisioned it. You're not giving much to work with here ;)

Do you have anything particular in mind? Is there something specific you'd like to replicate? You must have an idea regarding how it would/should work, surely.

Something like Skyrim/Thief games? Think of it as a mini game, a self-contained system. Break it down into parts, win/lose/replay scenarios, tools/abilities the player has at their disposal, time constraints, difficulty curve.

more ▼

answered Nov 19 '17 at 09:29 PM

avatar image

15.2k 77 25 62

avatar image Jackenstein Nov 20 '17 at 01:25 AM

Thanks for the reply! I think I would like it to be similar to Fallout, having it be semi 2D or completely 2D. Sorry for not having much content in the question.

avatar image Everynone Nov 20 '17 at 01:24 PM

Have a look at this, hopefully it can serve as a starting point of sorts:

alt text

The pin had its pivot adjusted so it rotates at the anchor point.

alt text

Mouse rotates just the pin, clamping available angle. Spacebar rotates both the keyhole bit and the pin.


This obviously needs more work. Next step would be to determine the angles that allow the lock rotation without applying damage to pin.

capture.png (173.5 kB)
lockpick.png (806.7 kB)
avatar image Jackenstein Nov 20 '17 at 10:06 PM

I think I have an idea of how to work through this now. Thanks for giving your time to help!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question