How would I go about making a lock-picking system?
I'm just not sure where to start, any help would be appreciated. Thank you.
asked Nov 19 '17 at 08:11 PM in Using UE4
I've seen at least 10 different lockpicking systems in games. Some betters than others. The implementation will depend on how you envisioned it. You're not giving much to work with here ;)
Do you have anything particular in mind? Is there something specific you'd like to replicate? You must have an idea regarding how it would/should work, surely.
Something like Skyrim/Thief games? Think of it as a mini game, a self-contained system. Break it down into parts, win/lose/replay scenarios, tools/abilities the player has at their disposal, time constraints, difficulty curve.
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