Crash in editor vr mode

I get a crash everytime I try to use vr mode in editor.

Both in 1.20 regular oculus and beta.
Have latest nvidia drivers (388.31)

Here is stack trace:

Access violation - code c0000005 (first/second chance not available)

UE4Editor_UnrealEd!FEditorViewportClient::IsPerspective() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:1474]
UE4Editor_UnrealEd!FEditorViewportClient::GetViewLocation() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\public\editorviewportclient.h:404]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::GetRoomTransform() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:647]
UE4Editor_VREditor!UVREditorMotionControllerInteractor::PollInput() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\vreditor\vreditormotioncontrollerinteractor.cpp:873]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::PollInputIfNeeded() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:2507]
UE4Editor_ViewportInteraction!UViewportWorldInteraction::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:461]
UE4Editor_UnrealEd!UEditorWorldExtensionCollection::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorworldextension.cpp:335]
UE4Editor_UnrealEd!UEditorWorldExtensionManager::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorworldextension.cpp:559]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1744]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

I have rolled back to version 387.92 of the NVidia driver and I am not getting crashes anymore. Have had problems with all the 388.xx family. Waiting for the next major release.