C++ Custom class derived blueprint will not cast into base type

I have a type defined thus:

UCLASS(Blueprintable)
class ROGUELIKE_API UAbility : public UObject
{ .....

With a series of properties and functions. In the editor, I have created a new blueprint derived from this class.

When I try to load a reference to this blueprint in C++, casting to UAbility always fails, despite it seemingly being a derived type.

The code I am using to load this type:

FStringAssetReference chargeReference = "Blueprint'/Game/Content/Abilities/Charge/ChargeAbility.ChargeAbility'";
		StaticLoadObject(UObject::StaticClass(), nullptr, *chargeReference.ToString());

		UObject* chargeReferenceObj = chargeReference.ResolveObject();
		UBlueprint* chargeAbilityBlueprint = Cast<UBlueprint>(chargeReferenceObj);

		UAbility* chargeCast = Cast<UAbility>(chargeAbilityBlueprint);

In the above example, chargeAbilityBlueprint is a pointer to an actual object, but chargeCast is NULL. Trying to get a UAbility type by replacing UBlueprint with UAbility also results in a null object.

Any suggestions would be greatly appreciated!