UE4 Objects overlap position after collision

I’m new to unreal engine, I’m trying to add large force to an object with a box collider but after it collide with other object (just another instance) the overlap inside each others and become like one object and moving with each others.

Cab anyone explain their behavior and how i should resolve this?

I solved this problem by enabling the CCD ( Continous Collision Detection ) found under Collision section in the details panel.

If anyone still have the same problem you can also increase the number of “Position Solver Iteration Count” and “Velocity Solver Iteration Count” under the Physics Section in the details panel.