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Blueprint property values will be reseted after add a new property

Blueprint property values will be reseted after compiled with a new property added. I updated the engine to 4.18 today and this bug came up which is working fine in 4.17

First, I create a new project,then create a new actor and a blue print which inherit the actor.And add code like this alt text

Second,compile and give a value to test1

alt text

Third,add a new property to myactor.h . alt text

In the end,compile and the value we have given is gone alt text

Product Version: UE 4.18
a1.png (13.2 kB)
a2.png (4.8 kB)
a3.png (13.3 kB)
a4.png (6.1 kB)
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asked Nov 20 '17 at 04:14 AM in Bug Reports

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