Blueprint property values will be reseted after compiled with a new property added. I updated the engine to 4.18 today and this bug came up which is working fine in 4.17
First, I create a new project,then create a new actor and a blue print which inherit the actor.And add code like this
Second,compile and give a value to test1
Third,add a new property to myactor.h .
In the end,compile and the value we have given is gone