Dynamic UMG Canvas Interaction
I've trying to create a Dynamic UMG that populates a horizontal box with custom buttons in realtime and spawns it in the world.
I have the system working, minus one issue where the UI Canvas seems to be rendering a lot of nothing space around my menu, and I can't seem to get rid of it.
I'm not sure on what i'm doing wrong, can anyone advise? I've attached what it looks like and my BP.
asked Nov 20 '17 at 05:24 AM in Using UE4
Could you re-upload the 2nd image cropped, it's nearly impossible to figure out what's going on there. I can see 5 buttons in a horizontal box, but I'm not sure where the empty space you mentioned.
Also a screenshot of the hierarchy would help greatly.
Your message ends with Removing the... Sounds like something got cut off when you attached the images.
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