Why is it giving me that odd value in the editor? I tried to recompile but that did not fix it.
most likely, you changed something in the enum after having this BP setup ( did you removed an item or something like this ? )
Anyway, just change it to the value you want
As Enums are Uint8 based, that mean the value you has in that field is greater than 5 ( Dying = 5 in your enum )
Yes I removed 1 enum-value but that was before I even added this variable to the Animation Blueprint. Also I would expect it to default to “None” (because that would make more sense?). But every time I open it, it shows that odd value.
I found the solution (upper right corner, details tab). After changing it here, I never see that odd value again: