Movement based on camera posistion (Resident Evil style)
Hi! I'm currently working on a prototype for a fixed camera style game like Resident Evil. I currently have tank controls hooked up to the d-pad (always forward, backward turn left and right)
Now I want to bind movement based on the camera location to the left stick. so no matter which way the camera is facing the character will always move to the left of the screen if the player is pushing left on the stick and so on.
I have a variable for the current camera and from that can get actor position but i'm kind of stumped on where to go next.
What's the best method for replicating that behavior?
asked Nov 20 '17 at 12:25 PM in Blueprint Scripting
You need to get camera vectors and use them as world direction for AddMovementInput actions I guess...
answered Nov 20 '17 at 12:34 PM
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