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[Bug?] Socket/Class stay alive when "stopped" in editor


I am currently testing a custom authentication netcode. I have a C++ boost::asio server running perfectly and I tried to connect a UE4 client. I create the socket and connect it, it works fine. Now, "in editor mode" if I try to stop the running project the socket does not close or shutdown. I'm guessing my Actor is still alive ?

Is that normal ? Is that intended ? Should I close and clean everything in a particular function ? I wanted to test a dirty disconnection but I need to close the editor to test that, it is a bit annoying.

Product Version: UE 4.18
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asked Nov 20 '17 at 02:13 PM in C++ Programming

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I think that is because the game instance never closes once it has been initialized in the editor.

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answered Dec 06 '17 at 09:44 AM

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