Packaged game TileMap collisions not working when "Make Tile Map Editable"
We have a project where we modify the tiles of a Tile Map inside a Paper Tile Map Component at runtime (only at level start).
As you can see in the image we instantiate the tilemap and we rebuild the collision to be able to modify it.
ONLY making this operation in PIE ALL the collisions work OK. BUT if we execute the packaged windows game, there are collisions that doesn't work (for example an slope (three collision vertex))
We are targetting Windows, not mobiles
In PIE ALL the collisions work. BUT when we package the game and execute it, some tile collisions doesn't work!
Tested on 4.18.0
THIS TILE COLLISION - WORKS IN PIE - DOESN'T WORK IN PACKAGED GAME
THIS TILE COLLISION - WORKS IN PIE - WORKS IN PACKAGED GAME
This is a showstopper for us :s, is this a known issue? Or are we doing something wrong? Thank you :)
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answered Nov 29 '17 at 04:56 PM
Thomas G ♦♦ STAFF
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