ONLY making this operation in PIE ALL the collisions work OK.
BUT if we execute the packaged windows game, there are collisions that doesn’t work (for example an slope (three collision vertex))
We are targetting Windows, not mobiles
In PIE ALL the collisions work.
BUT when we package the game and execute it, some tile collisions doesn’t work!
Hello again,
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You say that it may not be fixed anytime soon, is there any workaround to this then? Because this makes Tilemaps pretty much unusable for any dynamic maps.
Yes… without it, dynamic Tilemaps are useless… don’t know why Epic doesn’t set critical priority to this… I suppose it’s because the Paper2D is not in their roadmap… Other engines have more love to their 2D parts…
We just live with it… till now that we will try to use your solution… thank you!!
And again, don’t know why those simple issues are not addressed quickly in the Paper2D plugin.