Widget Switcher help

Hello, im trying to have my objectives change whenever something happens. In this specific case im trying to change the current objective when i kill an enemy(in this case its just a box). Ive recently found out about the widget switcher but i cant seem to get it to work. Currently what I have is a game mode elector (blueprint class) this is where the game creates the ui of the objectives. I then have an enemy which i want it so that when he is killed the objective changes.

Here is the blueprint the sets up the objectives.

I want the widget switcher to change when i kill the enemy so right after the (destroy actor) of my enemy.

Thank you.

Hello!
I 'll try to answer if I have well understood.
When you create your widget , promote it to a variable juste after, so you will have a reference to it for further use.

Then when you kill the ennemy, or whenever you want, simply access the widget switcher and set it’s active index.

Hope it will help;)

Thanks for the answer, that solved it.