I’ve been creating an effect inside cascade and gotten to a point I want to see what it looks like in my map, but when I look at it in the Editor not all of it appears. I have real-time enabled, haven’t touched any LOD’s so i’m a bit confused a to what else it could be, any suggestions?
(the crack texture is there in cascade but not the editor)
I’ve found that the problem is the material, if I switch it over to something else it appears.
In my material I’m using a spheremask which radius is changed in Cascade using a DynamicParameter to make it look like it’s growing, any idea how this could be causing a problem/do you know another way I could do it?
Hmm, your particle color Alpha channel might be interfering, but I cant tell for certain and you showing me all the modules would be very annoying and time-consuming for you.
Also, the glow-amount dynamic output isnt really needed, you can control this with a scale color module in cascade.
Can you show me how you set up the dynamic parameter for the masksize and if you have a color over life module how you set up the alpha channel?
The Particle color Alpha channel didn’t seem to change anything so I have left it plugged in, changing how I made the mask seems to have fixed all the problems. Once I’ve got this effect all finished I shall be uploading onto RealtimeVFX for feedback, thank you for your help Luos