Why doesn't all of my particle system appear in Editor?

Hello all,

I’ve been creating an effect inside cascade and gotten to a point I want to see what it looks like in my map, but when I look at it in the Editor not all of it appears. I have real-time enabled, haven’t touched any LOD’s so i’m a bit confused a to what else it could be, any suggestions?

(the crack texture is there in cascade but not the editor)

either your particle is spawned exactly on floor level, in that case raise it 1 or 2 units in initial location, or your bounds havent been set up.

I’ve found that the problem is the material, if I switch it over to something else it appears.

In my material I’m using a spheremask which radius is changed in Cascade using a DynamicParameter to make it look like it’s growing, any idea how this could be causing a problem/do you know another way I could do it?

P.S Love your videos

Hmm, your particle color Alpha channel might be interfering, but I cant tell for certain and you showing me all the modules would be very annoying and time-consuming for you.
Also, the glow-amount dynamic output isnt really needed, you can control this with a scale color module in cascade.

Can you show me how you set up the dynamic parameter for the masksize and if you have a color over life module how you set up the alpha channel?

I have managed to fix it, thank you for helping!

The Particle color Alpha channel didn’t seem to change anything so I have left it plugged in, changing how I made the mask seems to have fixed all the problems. Once I’ve got this effect all finished I shall be uploading onto RealtimeVFX for feedback, thank you for your help Luos