SceneRenderComponent Crash 4.18 (memory)

In 4.17 I was able to create a portal effect between two proc mesh actors. In 4.18 The scenecapturecomponent2d component results in an out of memory crash.

I tried lowering the resolution of the texture being used to render the capture, but it still crashes with the same error and the same resolution - that of my screen and not the door (attached)

Most often, clicking ‘no’ causes this crash. What’s changed since 4.17 that makes this impossible? In the last year, I’ve never seen this error.

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SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x100dc399b (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x106bffc09 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x101071c9d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x100fe7efb (filename not found) [in UE4Editor-Core.dylib]
FUniformExpressionSet::CreateUniformBuffer(FMaterialRenderContext const&, FRHICommandList*, FLocalUniformBuffer*) const Address = 0x1030bc3a6 (filename not found) [in UE4Editor-Engine.dylib]
FMaterialRenderProxy::EvaluateUniformExpressions(FUniformExpressionCache&, FMaterialRenderContext const&, FRHICommandList*) const Address = 0x1030ba4ad (filename not found) [in UE4Editor-Engine.dylib]
FMaterialRenderProxy::UpdateDeferredCachedUniformExpressions() Address = 0x1030bea53 (filename not found) [in UE4Editor-Engine.dylib]
FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FSlateRHIRenderer::FViewportInfo&, FSlateWindowElementList&, bool, bool) Address = 0x123629037 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
TGraphTask >::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x123684521 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x100ddff1c (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x100ddefc8 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x100ddb0ae (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10685a2a1 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10686ed17 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x100e5427e (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x100dfefc7 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff9325893b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff93258887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9325808d (filename not found) [in libsystem_pthread.dylib]