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Disable DoF on a material

Hi there,
I've got a capturecomponent that applies DoF. However I want one object (with a specific material) NOT to be affected by this DoF.
I've tried to uncheck "Render After DOF" since it's a translucent material - and since "Separate Translucency" box has been renamed, but nothing changes, the object still is affected.
Any idea ?

The concerned object is the horizontal green line. The material consists in an emissive color in a translucent unlit material. alt text alt text

Product Version: UE 4.17
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test-43.jpg (29.4 kB)
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asked Nov 21 '17 at 11:35 AM in Rendering

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Teapot Creation
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You also need to check "Allow sep.. translucency" in de Project settings ->Renderer

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answered Oct 04 '18 at 08:47 AM

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avatar image Teapot Creation Oct 05 '18 at 07:38 AM

Thanks, I'll check it out (even if I didn't work on the project since one year ;) )

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