Disable DoF on a material

Hi there,
I’ve got a capturecomponent that applies DoF. However I want one object (with a specific material) NOT to be affected by this DoF.
I’ve tried to uncheck “Render After DOF” since it’s a translucent material - and since “Separate Translucency” box has been renamed, but nothing changes, the object still is affected.
Any idea ?

The concerned object is the horizontal green line. The material consists in an emissive color in a translucent unlit material.

You also need to check “Allow sep… translucency” in de Project settings ->Renderer

Thanks, I’ll check it out (even if I didn’t work on the project since one year :wink: )