How to split a texture in 2 so it can be used for Stereo VR viewing
I've been trying to create a stereo VR viewer in UE4 as seen in This video. This all works fine for me if i use 2 different images like in the video, but since I followed ninja theories tutorial about the stereo panoramic plugin, I made it so that all my stereo captures are captured in one picture (Top/Bottom).
Now what I would like to achieve is to use this Top/Bottom image and cut it in 2 in my material editor and then set these 2 images to my left and right eye. But since I'm new at UE4 I do not know how to best achieve this.
This is what I got at this moment.(from the video): Since I copy pasted this from the video, I do not fully understand how it works and therefore its difficult for me to figure out a solution on my own, so I hope someone can help me with this one.
asked Nov 21 '17 at 01:00 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here