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Hi
You not need branch and check “IsMouseButtonDown”.
Everything you need is correct Input Action Fire - you can select it in settings/input.
I don’t know how your Fire Primary Weapon function looks, but it will start when press Fire
And maybe you should add another function or Custom Event - Stop Fire Primary weapon, and it will be fired on ‘Released’.
How to create simple automatic weapon independent form machine FPS you have here: Simple Weapon