3D Widget for VR HUD

Hello, Community

I just tried to use a 3d widget as VR HUD.What i do is to attach it infront of camera at certain distance from it.
BUT there is alot of problems.I use transperent texture for text elements in the widget, and transperent Blend mode for widget component,but they appear alot blurry, almost unreadable no matter what distance they are from my eyes.I tried to increase both resolution in the widget it self and draw size in widget component, but doesn’t improve the quality at all.I tried with screen percentage… same.

I also see that Auto exposure affects 3D widget which is really bad, i must make my scene almost dark in order to get pleasant result.

So i give up from transparent blend mode and move to opaque.Here the text appear alot better, but i don’t have transparency.
It seems the only thing that improve 3d widgets quality is to switch AA method to FXAA, but the rest of the scene looks terrible.

So i wonder is there a way to render 3D widgets near the eyes or the solution is to use 3D objects?

You might want to look at stereo layers for your hud. These get rendered in a separate pass so you can set them at a good distance for comfortable reading but they wont get clipped by world geo and disappear.

https://docs.unrealengine.com/latest/INT/Platforms/VR/StereoLayers/